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doesntski

Joined: 05 Jan 2007
Posts: 269
Location: A nade toss from micro$oft
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Posted:
Sun Nov 01, 2009 9:23 am |
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I really dont think that our population is significant enough for Infinity Greed to care about losing us....
Wouldnt it be more cost effective for a company to develop a title for their largest audience (xbox) and then port that version to the rest (pc)? Thats a trend i think IW is trying out here. The game is going to be a success so they wont notice the drop in PC version sales
As far as bad company 1 being console only... thats alright by me. I'm just wondering if bc2 is a pc title or a pc port. There have been plenty of PC only titles anyways |
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By ski234 at 2008-12-11 |
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ironfly

Joined: 28 Aug 2008
Posts: 337
Location: Chicago
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Posted:
Sun Nov 01, 2009 10:17 am |
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Ski, I think your right.
I think PC games are/will become a footnote in the corporate meetings.
Don't ignore PC because it's still revenue but not the focus.
Cryengine 3 is supposed to be kind of a universal translator for game development. Design 1 game and it spits out 3 sets of code (PS3, 360, & PC) all using the same physics engine. which means we'll be stuck with the limited (partially scripted) physics of consoles.
I think PC is no longer the focus.
that and cloud computing has got to have ATI and Nvidia worried. |
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doesntski

Joined: 05 Jan 2007
Posts: 269
Location: A nade toss from micro$oft
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Posted:
Sun Nov 01, 2009 12:01 pm |
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ATI is going to be ok since AMD picked them up (or was it the other way around?)
NVidia looks like they're going to shift towards high end supercomputing...
Intel says their next gen architecture is theirs alone and have cut NVidia out of development... NVidia says let the lawyers work it out
http://www.pcmag.com/article2/0,2817,2353938,00.asp
cutting out the middleman again in business.... |
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By ski234 at 2008-12-11 |
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S@rg3

Joined: 21 Feb 2009
Posts: 77
Location: Dallas
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Posted:
Sun Nov 01, 2009 6:07 pm |
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100,000 people signed the petition that they were not going to buy the game. That is 6,000,000 dollars lost no to count the servers and other stuff. They will see, hopefully.  |
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ironfly

Joined: 28 Aug 2008
Posts: 337
Location: Chicago
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Posted:
Mon Nov 02, 2009 12:40 am |
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Activision Revenue
2009 Q2 - $1.04B
2009 Q1 - $981M
2008 Q4 - $1.64B
as of June '09 COD-WAW sold over 11 million copies
as of June '08 COD4 sold 10 million copies, over 13 million todate.
COD1 sold 25 million copies
being good PC games, I'm sure a large percentage of sales were PC but I think the average PC user will buy MW2 and doesn't know enough to realize there's anything diferent about it and won't miss the dedicated servers.
I guessing the average PC owner probably plays just as many or more console games. |
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ZOO

Joined: 22 May 2007
Posts: 112
Location: north of y'all
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Posted:
Wed Nov 04, 2009 11:49 am |
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Here's that petition - not like it will do any good but I signed it, over 180,000 signatures now. Grabbed the link from our old friends at GOMG.
http://www.petitiononline.com/dedis4mw/petition.html
I was thinking...Will people be able to use a LAN function on this game? If so, couldn't someone come up with a service that would hook people up making the game think it's a LAN hookup? Not sure how any of this works so that's probably a stupid idea.
Another idea, would it be possible for someone to make patch for this game that would allow it to be run on dedicated servers? Or would that be way illegal?
This crapola el suckos mega grande. F' em all. I was really looking forward to getting back into a competitive FPS game again. Zombies are cool n all but not all the time. |
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doesntski

Joined: 05 Jan 2007
Posts: 269
Location: A nade toss from micro$oft
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Posted:
Wed Nov 04, 2009 4:08 pm |
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I just realized something...
This IWnet that ifinty is putting into play could actually bite them....
Right now, they are going to ignore the petition because these are potential sales, and unfortunately there's probably alot of fakes. Right now we can only respond with our dollar... we have no valid voice
If IWnet is going to work like i think , (with an account like steam does) , it will give us a voice
180,000 license holders , imo will get more notice than 180,000 email adresses.
Im not saying buy the game to re-petition them for servers, but if the pc community really wants to try and make a difference, maybe playing their game could be the best way.
idk just dreaming really... tired of change being negative. seems like so many "new and improved" ideas turn out to be good for profits bad for consumer, meanwhile the suits say "that worked great!! lets do it again!"
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By ski234 at 2008-12-11 |
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ZOO

Joined: 22 May 2007
Posts: 112
Location: north of y'all
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Posted:
Wed Nov 04, 2009 4:42 pm |
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doesntski

Joined: 05 Jan 2007
Posts: 269
Location: A nade toss from micro$oft
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Posted:
Wed Nov 04, 2009 5:06 pm |
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ironfly

Joined: 28 Aug 2008
Posts: 337
Location: Chicago
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Posted:
Wed Nov 04, 2009 10:56 pm |
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unbeleivable!
IW says "402 people singed it 4 times" as if that explains away the other 178,000
| ZOO wrote: |
I was thinking...Will people be able to use a LAN function on this game? If so, couldn't someone come up with a service that would hook people up making the game think it's a LAN hookup? Not sure how any of this works so that's probably a stupid idea.
Another idea, would it be possible for someone to make patch for this game that would allow it to be run on dedicated servers? Or would that be way illegal?
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you'd need to distribute a patch that would direct the players to your own server lobby instead of to the IW's . |
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S@rg3

Joined: 21 Feb 2009
Posts: 77
Location: Dallas
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Posted:
Thu Nov 05, 2009 10:49 am |
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ironfly

Joined: 28 Aug 2008
Posts: 337
Location: Chicago
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Posted:
Thu Nov 05, 2009 11:39 am |
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that was a great Q&A!
very informative!
same lame question dodging answers over and over
think this was my favorite though
rnrmusic55
you said IWnet was created to help stop piracy, what do you say about the Xbox 360 version leaked and shared on torrent sites?
Vince-IW
IWnet was designed to make the MP experience on PC easier and more balanced. |
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doesntski

Joined: 05 Jan 2007
Posts: 269
Location: A nade toss from micro$oft
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Posted:
Thu Nov 05, 2009 9:13 pm |
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i didnt like alot of answers... kinda bugs me they are even suggesting what kinda hardware one should have.
Oh dont worry about servers... we designed the game to be played this way
oh dont worry about skill we designed it to be balanced
oh dont worry about settings the game is designed to be vanilla no matter what your rig can do
Whats next?
oh dont worry about your mouse , we designed it to be played with a game pad
trust us we know whats fun for you... |
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By ski234 at 2008-12-11 |
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S@rg3

Joined: 21 Feb 2009
Posts: 77
Location: Dallas
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Posted:
Fri Nov 06, 2009 5:11 pm |
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SSoooo, how ya like L4D2 demo? Already pre-ordered! |
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doesntski

Joined: 05 Jan 2007
Posts: 269
Location: A nade toss from micro$oft
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Posted:
Sat Nov 07, 2009 10:32 am |
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It's ok...
I'm gonna bet that it isnt as successful as the first was. It has some new guns and new specials and of course all the melee weapons. The health system got new stuff like adrenalin shots which is pretty much the same as overdose on pills without the psychedelics, and the defibrillator to revive dead players ala bf2. I hope it works on dead specials... it will cause some major rage quitting lol
i really hope there's some creepier maps... and im curious if vs is going to be even harder for infected with the new specials, they seem pretty weak. the official ski verdict is wait |
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By ski234 at 2008-12-11 |
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